GodotcordStorageManager
A wrapper of the Discord Game SDK Storage Manager.
Description
A wrapper of the Discord Game SDK Storage Manager. This class is used to manage save games in the cloud.
string | get_path() |
Array | read(name : string) |
Array | read_async(name : string) |
Array | read_async_partial(name : string, offset : int, length : int) |
void | write(data : Array) |
void | write_async(data : Array) |
void | destroy(name : string) |
bool | exists(name : string) |
GodotcordFileStat | stat(name : string) |
int | count() |
GodotcordFileStat | stat_at(index : int) |
Method Descriptions
Returns the content of file name
Reads the content of name
asnychronously.
Returns the content using the async_data_read
signal.
Reads length
bytes beginning from the offset
th byte from the file name
asnychronously.
Returns the content using the async_data_read
signal.
Emits the signal async_data_written
after the completion.
Destroys the file name
.
Returns whether the file name
exists.
Returns the GodotcordFileStat for the file name
.